Selected work

BOOM

Feel the music. Underfoot.

A university industrial design project exploring how a haptic insole could bring the physical feeling of live music into at-home listening.

BOOM haptic insoles and upright charging dock.
When
2020 · University of Houston
My role
Design research · Industrial design · CAD & CMF · Electronics prototyping
Where it stands
University project · Product concept & functional proof of concept

What does a stream leave out?

A concert is more than the sound reaching your ears. Bass moves through the floor and into the body; rhythm becomes a physical part of being there. During the shift to streamed performances in 2020, that dimension of listening became especially noticeable.

BOOM began with a question: could a small wearable restore some of that physical intensity at home? The concept translates the low-frequency energy of music into synchronized vibration beneath the feet, adding a tactile layer to headphones or an existing audio setup.

The feet offered a particular opportunity. They are already part of how we experience a venue, through its floor, without requiring another screen or something held in the hands.

What if listening at home could have a little more of the physical presence of being there?

Follow the physical experience.

I attended an online concert, contacted a concert-production startup, and investigated how bass and vibration contribute to the experience of music. This exploratory research shaped a direction centered on the body, rather than on making another speaker.

Sketches explored how the insole, haptic components, and charging arrangement could become one coherent system. Music equipment and expressive, visibly technical products informed the moodboard: the object could reveal something of how it works.

The resulting proposal was a pair of insoles and a dedicated dock. Audio analysis would drive embedded haptic motors, allowing the rhythm to be felt through contact with the feet.

Sketches of the insole form, component placement, and charging dock.

Make the idea tangible.

I built a simple functional proof of concept with 3D-printed parts, an Arduino, an audio input, and haptic motors. It let me investigate the relationship between an incoming signal and a physical response, while learning about the space the components would need.

That bench prototype is the working evidence behind BOOM. The finished insoles and magnetic dock shown in the product visualizations were the design proposal; they were not a manufactured or field-tested product.

3D-printed prototype parts, an Arduino, audio input, and haptic motors.

Form & material

Soft contact.
Visible energy.

A woven, breathable nylon surface and textured EVA foam give the insole a tactile character. Forefoot perforations, a thin white edge, and the exposed circular heel detail make the technical idea legible without turning it into conventional footwear.

The original component proposal considered heel support, a polycarbonate housing, haptic motors, wireless connectivity, a battery, charging, and magnetic docking. Packaging those elements informed the thickness and contour of the object.

Woven textile, textured EVA, white trim, and exposed heel detail.

Inside the feeling.

The original assembly proposal places the speaker, electronics, battery, and charging components within a transparent heel casing. The textile and EVA structure surrounds that package, with the haptic motors positioned to introduce vibration beneath the foot.

Exploded assembly showing the insole layers, heel casing, speaker, electronics, battery, charging coil, and haptic motors.

Original component proposal

  1. Rubber heel support
  2. Polycarbonate casing
  3. Speaker
  4. Bluetooth microcontroller
  5. Lithium-polymer battery
  6. Qi wireless charging module
  7. M1 standard screws
  8. Magnets
  9. Haptic motors
View the original exploded drawing
Exploded drawing of the insole layers and electronic components.

Give it a place to return.

The dock gives the system a place in the room. The insoles stand upright on opposite sides of a central support, turning a wearable into a visible object between listening sessions.

The original concept combines magnetic docking and charging with pairing, a small control, and a white light at the base. The aim was a simple sequence: take the insoles from the dock, listen, and return them when finished.

This updated listening-room visualization places that exact design beside an ordinary audio setup. It changes the presentation, while retaining the original insole geometry, upright dock, and black-and-white material language.

BOOM’s upright charging dock beside headphones and records.

An early question that stayed.

BOOM brought together music, electronics, and industrial design. It made a question about an experience concrete enough to sketch, package, and prototype.

That interest in embodied interaction continued into Opus, my final-year industrial design thesis and now an ongoing research project at OpusLABS. The connection is a continuing curiosity about what technology can communicate through the body.

Explore the original BOOM presentationWatch the original project animation